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6-Car Parking Lot

Park the car in the right space.
And don’t forget the passengers!

Basic braille Activity

  • Numbers
  • Spatial concepts
  • Tactile discrimination

Level: 2

Number of players: 2 and +

Duration: 15 min

Skills:

  • Identify the 6 dots in a braille cell

  • Use numbers to show a rank, a position

  • Recognise spatial relationships

  • Understand, follow instructions

2 players have to find a space in a car park to park their car full of passengers. Just like in real life, they can only hope their space isn’t taken!

Goals

Perform multiple steps to understand how the 6 dots are arranged in a braille cell.

The adult prepares

An illustration of a Lego baseplate with colorful Lego bricks arranged in a crossword-style grid. The bricks are red, blue, yellow, and green, with letters on them forming intersecting words. The background consists of a gray dot pattern resembling the surface of a Lego baseplate.
  • 1 baseplate

  • all the bricks in the box

  • 1 dice


With random bricks, create a 6-car parking lot, 2 columns of 3 spaces, like a braille cell.

The children play

An illustration of a Lego baseplate with colorful Lego bricks arranged in a crossword-style grid. The bricks are red, blue, yellow, and green, with letters on them forming intersecting words. The background consists of a gray dot pattern resembling the surface of a Lego baseplate.

1

The first player throws a dice and reads it: the number corresponds to the number of passengers.

They find a car, i.e. a brick, with as many studs as passengers.
If they throw a 6, they throw the dice again.

An illustration of a Lego baseplate with colorful Lego bricks arranged in a crossword-style grid. The bricks are red, blue, yellow, and green, with letters on them forming intersecting words. The background consists of a gray dot pattern resembling the surface of a Lego baseplate.

2

The first player throws the dice again. The number they get gives the identification number of the parking space.

The second player takes their turn. If the space is already occupied, the player puts the car back in the box.

The game ends when the entire parking lot is full.

The teacher prepares a car park with
six parking spaces
marked by bricks on the base plate.
The car park
has the structure of a braille cell.
The first player rolls the tactile dice.
The first roll gives the number of people in the car.
4 studs, 4 passengers.
The same player throws the dice again.
The second roll gives the number of the parking space.
The player parks the car in the corresponding space.
Then it’s the other player’s turn and the car park fills up.
If there is already a car in the space, the player passes.
The activity ends when the entire car park is full.

Facilitation tips

  • Before playing, show the children that the parking lot is very similar to a braille cell. Name all the parking spaces aloud.

  • Change the rules: the children pick a random brick and roll the dice only once, to find the parking space.